Current Projects:

(click to expand)

amalgam: a mixture of different elements
amalgam is a game that attempts to strip away the unwieldy, hardcore elements of the Real-Time Strategy genre (micromanagement, excessive number of unit types, long game sessions) and replace them with systems that make an RTS approachable to casual gamers. The three systems at the heart of amalgam are:

  • Suggestive Commands and Autonomous Units – You are in command, but should not have to make the most minute decisions. Suggestive Commands allows the user to give general, broad-stroke commands to their units and they will carry out these orders after weighing them against the more pressing needs of your forces that you might have overlooked.
  • Less is Moreamalgam bases its artistic and unit design upon geometric shapes and the color wheel. This approach allows for a very simple, stylistic look that doesn’t strain most systems. On top of that, there are only six basic types of units, derived from the primary and secondary colors of the color wheel.
  • Time Window – The Time Window feature allows the user to set their ideal match length, perfect for commuters who would like to squeeze in a game on their subway ride. Users can choose to play bite-sized matches as short as three minute or a sprawling, epic hour-long battle. The Time Window is not simply a cut-off on the length of the match, it actually tunes the size of the map, number of resource nodes, and other factors carefully to create an ideal play session for the user in which victory or defeat can be obtained in the time window of their choice.

amalgam is currently in development for the iPhone.

Past Projects

Virtual World System Supporting a Consumer Experience (March 2008)

Patent pending work from my senior group project at eBay Research Labs. In this project, my team of five created a virtual storefront for eBay, developed an image tagging game to build a database for an image search engine, and designed Flash games revolving around the ‘Shop Victoriously’ ad campaign. This work is currently patent pending.
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Toward a Dynamic Atlas: A Case Study on the Birds of the Venetian Lagoon (Dec. 2006)
Project from my junior year at WPI in which I went to Venice with a team of four others to implement a dynamic atlas for an agency that monitors the health of the Venetian Lagoon. I was the project leader for the technical design and development of a user friendly system for both English and Italian users.
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Location: Venice, Italy
Description: The goal of this project was to implement a dynami
monitors the health of the Venetian lagoon. Project leader for the tec
ment of a user friendly system for both English and Italian users.